And many civs in AI hands just have no bonuses at all. It is too reliant on VERY specific, niche abilities, which often either aren't used often or aren't that good at all. Thank god/jah/the whole kama sutra they fixed this in Civ 6 with meaningful bonuses.Ĭiv 5: Endgame, Civ music themes, Religion, Diplomacy, World Congress, Specialties, balance between the gameplay mechanics, overall clarity of game concepts.Ĭiv 6: Early game, Civ abilitiesWonder tile restrictions, Split Tech Tree, Leader models, Graphics (sans the Hills), Depth of gameplay mechanics, EspionageĬlick to expand.Yeah, the philosophy of design of civ5 factions is worse than civ6 and even civ4. France is sad joke, Denmark a pathetic excuse for Vikings, India is outright racist (omfg STOP bullying Gandhi *and* India Firaxis STAWP), Portugal is the dullest Civ ever made, etc etc. I will say though that I really hate at least half Civ 5's Civ abilities. Other stuff seems pretty obvious or comes down to taste. The downside to getting so many freebie yields however, is that the endgame gets somewhat boring. In Civ 6, there's always time to bounce back from a rough start and I really like that. Plenty of yields early means you, as a player, have more freedom to play the strategy you want and roleplay - you can still do this in Civ 5 but forcing a certain playstyle can result in a loss. Air combat, Indirect Fire and a surprisingly deep pool of units and promotion combo's make endgame wars rewarding and fun.Ĭiv 6 is the opposite. Once you stabilize however, usually by the turn Lily_Lancer wins a deity Civ 6 game, you enter the endgame and SUDDENLY you have ideologies! and meaningful diplomacy! World Congress votes! Projects! Social Policy Trees are suddenly turned on their head in terms of usefulness. It's probably the only Civ installment where I sort of dislike the early game with its incessant bottlenecks, its incredibly heavy reliance on religion to get past said bottlenecks, and wonder hogging AI. Their melee units will damage themselves when they attack.Civ 5's endgame is incredible. If your city is being sieged, you generally want to take out their ranged units first. You need to be able to rotate your injured units out of range. You can do it with just a ton of melee units or lots of crossbowmen, but keep in mind the terrain. Ideally, you have at least two siege units and two strong melee units. Meanwhile, it's going to be doing substantial damage to your units.
You need to be able to take down the city faster than it can regenerate. With BNW, you can only move one square past an enemy unit. Fast units to flank around their melee units and attack their ranged units. Positioning: Position your units to prevent fair fights. Against the AI, you want to encourage him to attack your strong point, pick off all his units, then counter-attack. Focus down enemy units to kill them off, rather than spreading the damage around.
If they're injured, retreat them and let them heal. Unit advantage: Don't let your units die.
War in Civ is all about maintaining unit advantage and positioning. Filling out 3 Social Policy trees (and grabbing a few chunks of 2 others) is no good when the game ends so quick, or when you're spending all your time trying not to get destroyed.
#DO MY FRIENDS NEED BRAVE NEW WORLD CIV 5 FULL#
Or at least, not alone against Austria and Byzantine on a Continent full of Jungles and Mountains. Hopefully next time I'll be in a slightly better position to be the Culture Guy. Oh, and having my two War Advisors in my ear (Pont and MobileOak) was hugely helpful in learning how NOT to lose a war. Luckily, I did manage to hold off Austria just long enough for the City-States to start gifting me with piles of Soldiers, and all the sudden cash income (plus several Golden Ages) meant I could just Buy all the soldiers and buildings I needed. Add in having to sell my army just to make up for my mass cash deficit and trade most of my strategic resources for Luxury ones to make up for the -10 Happiness, and I barely contributed at all (+21 Science per Turn! Woo!). Unfortunately, I was hit with the Curse of Jungle Everywhere, and all the non-Hills slowed down my production immensely. I planned to be a mighty Culture Warrior with Greece, and actually did succeed in some getting about +140 or so Culture per turn, along with being Allied with all the City States on my continent. Aside from massive science I didn't really contribute much to our victory. I learned I couldn't gift my great prophet to Pont, and ended up just creating a holy site in his city-space instead. Yeah, I figured "oh I'm only competing against Prince-level AIs, I can easily nab a good religion", but wasn't thinking about my teammates building shrines, etc.